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28 Game Reviews

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Trippy stuff maaaannn

At first I dissmissed it as a common platform puzzle but as you play on the story develops (OMG theres a story? no. But there is a meaning) so the MEANING develops, I was thinking whilst I was playing the final few levels: "which world is better, a world of poverty or a world that simply streches on forever?" Personally i'd prefer the world of poverty (but even still I would prefer even more to be in my nice little chair playing computer games till the inevitable heart attack claims my life, but that wasn't part of the options) because what would life mean if it didn't end? Imagine being imortal. You become older than existence itself. What next? There will be no next, or end, or release. But there has to be one right? Well it could only be found once the googlplex (it's a reallllyyy big number) amount of eternitys that has been fill with thought and ideas to reveal that release, your screwed. Doomed to float in a neverending nothingness.
P.S: This is the most meaningful thing I have ever expressed, and it has been shared with losers who play flash games all their life. Wow that sucks.

Brilliant

There should be more point and clicks like this on NG. The only thing that pissed me off was that you didn't find out what the hell the little girl was all about.

Not bad...

I see many things wrong though. Firstly, the bullets are wwwaaaaaayyyyyy to slow. And when I used the RPG when I missed it just went flying off the screen, and the damage area sticks around for about half a second so the bears that walk into the blast radias (or whatever, dunno how to spell it :3) just die. Animation is good, but needs more things to buy, and more base upgrades, only two was shit. And when I bought the base upgrade, the button didn't grey out and it still took away my money when I pressed it (and for the record, no, I didn't keep pressing it becasue I wanted it to steal my money, I though there were more than one bases). And the asault rifle was way better than the sniper, even wen it was fully upgraded. for the pistol and sniper it should be instant fireing. Needs a bigger variety of enemies, having a plane and stronger bears insn't enough.And the health bar on the shop menu was wrong. Needs a LOT of work, but it seems the theme could work well with a good partner to work with.

Very fun

I love these upgrade games, and the way you had to balance time between battles was excelent. Definately a step up from the similar scenariao of being stuck in a building and having to build elevators to survive. Man this guys life sucks. But it was way to easy, I bought all the fort upgrades in 2 days and even still I never had to use any of the stations because the enemies never got past the balloon. But the upgrades, fantastic, forts, good, but they never did damage to it, and the time thing was good along with the way you had to wait for merchants to pass by.

BIG NEED! a difficulty setting, it was easy as walking down the stairs (unless you broke both your legs)

Stole something

You stole the tank and boomer from L4D2, thats freakin criminal. But it was fun

Too reppetitive

I feel that this game has an unpleasnt reppetition to it. It was still fairly addictive though, and about people saying that it was to short, i dissagree, because it was simple it was boring. And unless they find the most simple zombie game fundamentel (shoot,kill,progress) exiting, thats probably why they found it short. I also think you screwed up with the simple enviroment, the building enviroment was waaayyyy better thane this one. I know it was about getting to the base, but you could have made like a train station or a group of survivors. But since the next one will be in the military base, i feel you can make impovements with that in mind. The only positive thing I can say was that the upgrade and achiement system was what made me want to carry on. So keep that, but add more weapons please, cos' the ones you had sucked. Like, sour milk sucked. Or mabye you could impove on the way you found waeapons that was in the first one. So final verdict: crappy, way to make better: Build up on the first one (don't make it like this one)

Xplored responds:

Looking at the vote and comments, it seems more than clear the the mojority of players preferred TR2 to TR1 a lot more.
So we feel we've done the right step forward.
Anyway, on top of the improvements we just planned, the ones suggested by other players below, we take note of your suggestion to better work on enviroment and buildings.
Even if the vote "3" is probably too severe...Thanks for your input and see you on TR3!

Why is it great?

It makes you think about disease and death in real life. This could happen, and it already is. It also provides an unseen chalenge of making sure it's deadly while at the same time invisible. And I don't know about you but I found it difficult. A very intelligent game, newgrounds needs more of em'.

Not cool...

Ive got epilepse and my mum had to do that embarrasing rubbing to make my mucsles work. Fu(k you dick.

Very diverse

Its not like any other crappy platformer, the many ways you can get injured fills me with joy, my favorite is when you smack your face on a low ceiling. good job man!

Magicarp

That one made me soil my new pants, and so did the bussss! im sure that face will haunt my dreans for nights to come. I could also imagine the entrails and blood splattered over the road and the mangled body making people puke, that face would look like a demented retard (meant in the gramatical term) who just did a huge dump. I liked those imaginarie charecter things, very original. You may have inspired me to take more pride in any art i do (not just crappy stickmen blowing each others brains across the page).

Male

Joined on 3/20/09

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